In Baldur’s Gate 3, the Chamber of Justice puzzle is part of the Wyrmway trials in Act 3. Successfully solving this puzzle requires both careful observation and strategic use of magic.
This guide will walk you through each step, ensuring you avoid unnecessary combat and move smoothly through this trial.
Location and Purpose
The Chamber of Justice puzzle is found during the Wyrmway trials, specifically beneath Act 3’s Lower City. These trials test various virtues, and the Chamber of Justice specifically evaluates your judgment.
You’ll encounter this puzzle when searching for the Ansur dragon. To progress, you must complete the puzzles in four chambers, with the Chamber of Justice being one of the more complex and thought-provoking ones.
Within the room, you’ll face a test where your actions determine whether you avoid a fight or face unnecessary combat.
Step 1: The Setup
Upon entering the Chamber, you’ll notice a Judge statue in the center of the room, cloaked in a Darkness curse. The statue represents the central figure in the puzzle, and the darkness around it signifies that a judgment must be made. Additionally, you’ll find several paintings on the walls depicting scenes involving a thief.
At first, three of these paintings will be obscured by shadows, and the challenge is to cleanse the room and make the correct judgment based on the thief’s actions. Making the wrong choice can lead to an unwanted battle, so it’s essential to approach carefully.
Step 2: Use the Correct Spells
To start, you’ll need to remove the Darkness curse covering the statue and paintings. There are two main spells you can use:
- Remove Curse: This is the optimal spell to use, as it removes the shadow from all paintings at once.
- Dispel Magic: If you don’t have Remove Curse available, this spell can also do the job, but you may need to target each painting individually.
Casting the spell on the Judge’s statue in the center will remove the curse from all paintings at once, which makes things more efficient. This will allow you to view the paintings clearly, which is crucial for solving the puzzle.
Step 3: Interpreting the Paintings
Once the paintings are visible, examine the stories they tell. The paintings are part of the story of a thief, who has been caught, and now must face justice. The three paintings revealed represent three possible outcomes:
- Freedom
- Cell (Prison)
- Hanging
Each painting corresponds to a different judgment that you, as the player, must make. The objective here is to decide on the right punishment for the thief. You’ll need to carefully consider the paintings’ meanings and decide which fate is appropriate based on the circumstances of the crime depicted.
Step 4: The Correct Judgment – Choose the Cell
The right judgment in this puzzle is to choose the “Cell” painting, which signifies that the thief should be sent to prison. This punishment aligns with the concept of justice being balanced but not excessively harsh. By placing the “Cell” painting into the empty niche, you indicate that the thief deserves incarceration but not a death sentence.
- Why not the other choices?
- Choosing freedom would be seen as overly lenient, allowing the criminal to walk away without consequence.
- Opting for hanging would be considered extreme, suggesting that the punishment far outweighs the crime, which is not fitting for the nature of the judgment being sought in this trial.
Step 5: Completing the Puzzle
Once you’ve placed the “Cell” painting in the niche, the puzzle is complete. You’ll avoid a fight and can proceed to the next chamber in the Wyrmway. If you choose the wrong painting (either “Freedom” or “Hanging”), a battle will ensue, adding unnecessary conflict to your journey.
Completing the puzzle successfully will allow you to move closer to finding the Ansur dragon and continue your progress through the main story.
Additional Tips
- Preparation: Make sure to have the Remove Curse or Dispel Magic spell ready before entering the Chamber of Justice. This will save time and ensure a smooth experience.
- Avoiding Combat: If you want to avoid combat in this area, selecting the “Cell” painting is crucial. Not only does it prevent unnecessary fighting, but it also aligns with the concept of fair justice presented in the trial.
- Thematic Consideration: The Chamber of Justice puzzle isn’t just a test of mechanics, but also of moral judgment. It asks you to reflect on what justice really means in the context of the game’s world.
Conclusion
The Chamber of Justice in Baldur’s Gate 3 is a thought-provoking puzzle that challenges both your magical abilities and your moral compass. By carefully removing the Darkness curse and selecting the “Cell” painting, you can solve the puzzle without engaging in a fight.
This trial is just one of the many intricate challenges in the Wyrmway, as you work your way towards finding the legendary Ansur dragon.
If you’re looking for more guides on navigating Baldur’s Gate 3’s complex puzzles and storylines, be sure to check out additional resources to keep advancing in the game.
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